Tankz: Base Battle
A hybrid of MOBA and RTS. You — or your team — defend a base and attack the enemy's. Across multiple lanes packed with towers, with auto-spawning units, upgradable tank classes, and powerful abilities.
How it plays
A match runs in three parallel layers — strategic, tactical, mechanical.
Base & Eco
Your base produces units automatically. You collect Dollars by destroying enemies and harvesting crystals. Invest in base upgrades, abilities, and tank classes.
Lanes & Towers
Multiple lanes connect you to the enemy base. Each lane has defensive towers. Your units fight their way through. You decide where to push and where to defend.
Tanks & Abilities
You control a tank class. Powerful activatable abilities. Unlock, upgrade, combine — all with Dollars earned in the match.
What defines it
Base Building
Upgrade paths shape unit spawn, eco speed, and defense.
Team Tactics
Solo or in a team. Lane-split, gank, crystal control — coordination matters.
Abilities
Tank-class-specific ultimates. Unlock with Dollars, level up with Dollars.
Dollars — One Currency, Everything
Where do Dollars come from?
- Destroy enemies — units, tanks, towers
- Harvest crystals — harvest points on the map
Where do Dollars go?
- Base upgrades — spawn rate, economy, defense
- Tank class — level and progression
- Abilities — unlock and level up
From the Battlefield
Work in progress. UI and art direction iterate continuously.
Future Mechanics
Concept docs and sketches for mechanics not yet in the prototype.
Placeholder — concept art lands at public/games/tankz-base-battle/concept-01.png
Placeholder — concept-02.png
Placeholder — concept-03.png
Be there when it launches.
Early-access invite, playtest news, devlog updates. I'll reach out as soon as gameplay access is available.
Subscribe to Updates