MOBA/RTS Hybrid · Base Building · Tactical

Tankz: Base Battle

A hybrid of MOBA and RTS. You — or your team — defend a base and attack the enemy's. Across multiple lanes packed with towers, with auto-spawning units, upgradable tank classes, and powerful abilities.

STATUSIn Development
ARCHETYPEMOBA / RTS
MODES1v1 · Team
CLASSFLAGSHIP
// GAMEPLAY · WIP
Core Loop

How it plays

A match runs in three parallel layers — strategic, tactical, mechanical.

01

Base & Eco

Your base produces units automatically. You collect Dollars by destroying enemies and harvesting crystals. Invest in base upgrades, abilities, and tank classes.

02

Lanes & Towers

Multiple lanes connect you to the enemy base. Each lane has defensive towers. Your units fight their way through. You decide where to push and where to defend.

03

Tanks & Abilities

You control a tank class. Powerful activatable abilities. Unlock, upgrade, combine — all with Dollars earned in the match.

Design Pillars

What defines it

Base Building

Upgrade paths shape unit spawn, eco speed, and defense.

Team Tactics

Solo or in a team. Lane-split, gank, crystal control — coordination matters.

Abilities

Tank-class-specific ultimates. Unlock with Dollars, level up with Dollars.

Economy System

Dollars — One Currency, Everything

// Income

Where do Dollars come from?

  • Destroy enemies — units, tanks, towers
  • Harvest crystals — harvest points on the map
// Spending

Where do Dollars go?

  • Base upgrades — spawn rate, economy, defense
  • Tank class — level and progression
  • Abilities — unlock and level up
Screenshots

From the Battlefield

Work in progress. UI and art direction iterate continuously.

Concepts

Future Mechanics

Concept docs and sketches for mechanics not yet in the prototype.

// Concept 01

Placeholder — concept art lands at public/games/tankz-base-battle/concept-01.png

// Concept 02

Placeholder — concept-02.png

// Concept 03

Placeholder — concept-03.png

// In Development

Be there when it launches.

Early-access invite, playtest news, devlog updates. I'll reach out as soon as gameplay access is available.

Subscribe to Updates